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3 Game Reviews w/ Response

All 11 Reviews

Started strong, but finished weak...

The animation and story of the game is interesting.
So is the daemon helper concept.
I liked the minigames... they were well made.

The minigames being well made is what really confused me because the final boss fight looks horrifically rushed and is poorly laid out.

The regions where you click to move are very small and easy to miss since you need to move your mouse back and forth across the screen. The enemy's attack is completely unavoidable in some circumstances (full sweeps left to right or right to left)... also placing the rock pile you retrieve BESIDE the 'click' region to get there is tres annoying.

I would like to have keyboard control over my movement in the final fight (actually I would like it everywhere :P)

I would also like to see the boss have more varied attacks and I would like to place where my rocks go.

Oh, and the boss picture is WAY too cute for the final evil villian in my opinion. :P

Still I was pleasently surprised by this... with a little tuning it should be a real winner.

chrisError responds:

Fair points and well put to be honest :)

I'm really glad you liked the game as a whole, truthfully it was quite hard work finding the right minigames to fit each section. We are spending alot longer planning Part II so hopefully when we release that it will feel more consistent throughout (we have some ideas that I am VERY excited about for the sequel.)

Chris

Fun if you get past the beginning

The game is fun, but not until 50 or so have gone by... if it wasn't for your comment that it is slow at the beginning I would have quit at 20.

It would be good if there were some way to skip ahead to the fun point without needing to go through the dreary beginning again.

Also music was good, sound effects not so much.

Greg76 responds:

Hi Pawn007,

thank you for your review.
I've raised the initial spawn-speed to make the game a bit more challenging.

Greg

... you've confused me...

The game itself was okay... the graphics were good (all the people where basically the same)... target descirptions were fairly detailed, but still left you guessing at the target... (that one stopped by the window, I'll shoot him in the face is a very poor selection method).

The Ai was dumb in a few obvious ways... "I'll just step over my dead commrade and continue with my day, do di do" and certain loads of a levels were impossible to complete (a target has cover for their entire journey)

The targeting different areas of the head was interesting, but a headshot needs to actually hit square and something vital for maximum effect.... the jaw, the eye, clipping the edge isn't likely a killshot.

What I found most frustrating was that for most of the game you kill 'criminals' who have no real impact on society in order to fix society... aside from the serial killer, the clut leader, the human trafficer, and the meth story, None of the others had anything to do with harming society.

Now you claim that this is not twisted in a feminist way. On your website you stated that it was because you were too lazy to animate women. But seriously every target is accused of abusing women, every single one. You don't just have to be a crooked cop selling meth to kids, your also a rapist crooked cop selling meth to kids.

"There's more to being a vigilante than killing wife beaters." who are you kiddn.

If you wanted a more, "we're fixing society" feel you should make targets things that actually harm society, not just small groups of people. Drug dealers, gangs, organized crime, political corruption this is was I was expecting. Bob who got drunk, slept with a hooker, then went home and slapped his wife is what I got.

Oh and the 'boss'... if I can shot the suitcase after I killed him, why can I not shoot the suitcase before I kill him??

Game 8/10
Story 2/10 (unbelievable, lead I couldn't identify with (seriously falling apart because of one news story that contridicts the likely thorourgh research in target selection and you fall apart??))

(This has great potential, I recommend flipping through some Punisher comics for some story ideas.)

ArifRocks responds:

"because you were too lazy to animate women". - If you knew how much work was involved with animating these models, you wouldn't say that!

I'm Adam Mack, aka Pawn007. I voice act as a hobbie. I have, what has been described as a testosterone filled voice. If you have need of a deep and/or raspy male voice send me a pm. Check out my 1st news post for a summary of my flash work.

Adam Mack @Pawn007

Age 39, Male

Engineer

Canada

Joined on 8/1/07

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